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bdirgo

6
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1
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A member registered Aug 17, 2020

Creator of

Recent community posts

Thank you for playing and giving feedback! We will try to lean into that floaty feel on future boat ideas

You are correct, we just got the controls set up before the end of the deadline. Thank you for the feedback :-)

Congratulations! Same here, learned so much and had lots of fun :-)

Submitted something that works, thanks to your advice! Didn’t get as far as I wanted, but I’m pointed in the right direction now making progress everyday :-)


https://itch.io/jam/extra-credits-game-jam-6/rate/739611

Excellent reply, thank you lila-k!

I tried removing those lines of code but it didn't seem to work. I am going to take your advice and look at those other tutorials instead of looking at Dodge the Creeps. 

Thank you for suggesting documentation as well, sometimes it's easier to learn from scanning text then waiting for a video to talk about a subject.

https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html

...But didn’t get much luck. I was able to swap out the assets with what I was looking for, but the way the world is set up feels hack-y. I wanted to expand the world to more then just the single screen that they use in the example. 

I’d like to use Godot. But I’m lost on how to take the example and expand upon it. I’m using the Kenny Assets pirate pack (https://kenney.nl/assets/pirate-pack) to make a top down sea fairing sort of game with islands and ships. But I can’t get the ship to move out of the 720x480 bounds that are in the dodge the creeps tutorial. Not sure where that limit is being set